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Mystera legacy map
Mystera legacy map












mystera legacy map mystera legacy map

You will always be hit for at least one damage. Blocked damage is reduced to 5-25%, and armor piercing damage can also be blocked which makes shields invaluable against many of the tougher monster types. While not much recommended since it gives less protection than any of the actual armor skills (and the loss in defense from lack of armor), the unarmored skill does afford you some mitigation and a rather high +20% bonus to dodge.Įquipping a shield gives a 10% base chance to block attacks that increases by 0.5% per Shield Block skill level, up to 60% at level 100 skill but slows your attacks by 400ms. A higher heavy armor skill mitigates more damage per point of defense. Heavy armor offers the best mitigation, but has a -100 movement speed penalty in combat and a -20% penalty to dodge, making you more vulnerable to armor piercing attacks. A higher medium armor skill mitigates more damage per point of defense. Medium armor mitigates more damage than light armor does, but has a -50 movement speed penalty in combat and has no bonuses or penalties to dodge. The first 30 times you're hit by a mob, you'll gain 3xp per point of damage.A higher light armor skill mitigates more damage per point of defense. But in exchange you gain a +10% bonus to dodge, and there are no movement speed penalties. Light armor affords fair protection, but not as much as medium or heavy armor. For more info (like theorycrafting and defense caps) see the Armor page. Damage mitigation is similar between armor types at first, but pulls further apart at higher skill levels. These skills help mitigate incoming damage to your character.














Mystera legacy map